The Wolves come out sequence

I had the chance to design and choreograph this sequence of the film in which the wolves come out of the walls and chase the family members out of the house. It was a wonderful experience! I sketched everything out in VR storyboards using Quill. Here are some of the initial concepts and ideas for staging the action that I came up with.

 
 
 

Characters

These are the character assets painted in VR using Quill

 
 
 
 

The living room

These are some of the sets that I designed and painted in VR using Quill. My goal was to distort the space as much as possible for emotional impact. Each space has a different kind of geometric distorsion, this one grows in scale as things are further away. The scale feels gigantic in VR as the point of view is very close to the floor. Below are some videos of the piece:

 
 
 
 
 
 

The telephone table

This set curves upwards from the center of the space where you stand. All the prespective construction follows an oriental perspective, where things radiate outward from your point of view. Below are more views and videos of the space:

 
 
 
 
 
 

The kitchen door

This space mimics a fish-eye lens, but instead of using an optical distorsion, it’s a geometric spherical distorsion of the set! The views in the videos below will explain this better than I can:

 
 
 
 
 
 

The way out

As the family try to escape from the house, I imagined a set that would stretch away from you, making the escape feel impossible. The long corridor would stretch and contort upwards away from you, giving you the impression of sinking. Very nerve-wrecking! Below are more views and videos of the space:

 
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