Carlos Leon Carlos Leon

 
 

The Wolves in the Walls

This is a fantastic project I had the chance to co-art direct at Oculus Story Studio.
We were very much inspired by immersive theater to create a narrative in virtual reality with a lot of interactive components. It was quite a rush because we were figuring out so many things that hadn’t ever been done before!

In the story, Lucy hears wolf sounds coming from within the walls of her house…

 
Read More
Carlos Leon Carlos Leon

 

Lucy’s room

We wanted to explore intentionally deforming the perspective and construction of spaces in VR this was a first attempt as a flat image

 
Read More
Carlos Leon Carlos Leon

 

Mom, too busy to listen

 
Read More
Carlos Leon Carlos Leon

 

Dad, the struggling musician

 
Read More
Carlos Leon Carlos Leon

 

Wolf party

 
Read More
Carlos Leon Carlos Leon

 

Family peace

 
Read More
Carlos Leon Carlos Leon

 

Inside out

One of the coolest things about this project is we actually get to go inside the walls of the house. Thinking of how the house could look “inside out” gave us a lot of opportunities to make totally abstract spaces!

 
Read More
Carlos Leon Carlos Leon

 

Banished

This is an image I used to nail down the “watercolor look” of the textures and visual elements for the film. Not only was it hard to make something look good in 3D, it had to run in a real time engine for virtual reality! I am so glad we had such an amazing team to solve all of this!

 
Read More
Carlos Leon Carlos Leon

 

Wolf

While at Story Studio, I helped develop Quill, a tool that allows you to paint directly in VR.
Early on in production, we were exploring the idea of the wolves being made out of parts and pieces of the house. Designing complicated structures like these was so much easier using Quill…

 
 
 
Read More
Carlos Leon Carlos Leon

Prototype studies

These are some lighting studies for an early prototype of the project.

 
 

Mom

Our strategy for designing the color and lighting for the project was to attach specific colors to specific characters. This worked particularly well since the structure of the short is so episodic, as Lucy visits different family members one after the other. Here she visits her mom, and everything is primarily yellow.

 
 
 

Dad

We used blue as the primary color for the basement where Lucy visits her dad as he is rehearsing his music

 
 
 

Brother

Lucy’s brother is playing video games in the living room. We were inspired by retro computer games on a green screen to define the color in this area

Read More
Carlos Leon Carlos Leon

 

Here each character runs our of their environment as the wolves start to come out of the walls…

 
Read More
Carlos Leon Carlos Leon

 

Inside the walls

This was my favorite part of the show, the abstraction of the space as we go into the walls and see the house inside out!

 
Read More
Carlos Leon Carlos Leon

Portals

These were some ideas for the portals through which we could look into the house from within the walls

Read More
Carlos Leon Carlos Leon

 

Wolf party

For the climax of the piece, we wanted to mix as many saturated colors as possible. It’s like the coming together of all the colors we had been using individually up until then.

 
Read More
Carlos Leon Carlos Leon

After the fight

Read More
Carlos Leon Carlos Leon

 

Epilogue

All is well in the end

 
Read More
Carlos Leon Carlos Leon

Special effects

We integrated the watercolor look into the effects as well. Here, I was using scanned watercolor marks to stylize sparks, smoke, flames…

Read More
Carlos Leon Carlos Leon

The Wolves come out sequence

I had the chance to design and choreograph this sequence of the film in which the wolves come out of the walls and chase the family members out of the house. It was a wonderful experience! I sketched everything out in VR storyboards using Quill. Here are some of the initial concepts and ideas for staging the action that I came up with.

 
 
 

Characters

These are the character assets painted in VR using Quill

 
 
 
 

The living room

These are some of the sets that I designed and painted in VR using Quill. My goal was to distort the space as much as possible for emotional impact. Each space has a different kind of geometric distorsion, this one grows in scale as things are further away. The scale feels gigantic in VR as the point of view is very close to the floor. Below are some videos of the piece:

 
 
 
 
 
 

The telephone table

This set curves upwards from the center of the space where you stand. All the prespective construction follows an oriental perspective, where things radiate outward from your point of view. Below are more views and videos of the space:

 
 
 
 
 
 

The kitchen door

This space mimics a fish-eye lens, but instead of using an optical distorsion, it’s a geometric spherical distorsion of the set! The views in the videos below will explain this better than I can:

 
 
 
 
 
 

The way out

As the family try to escape from the house, I imagined a set that would stretch away from you, making the escape feel impossible. The long corridor would stretch and contort upwards away from you, giving you the impression of sinking. Very nerve-wrecking! Below are more views and videos of the space:

 
Read More